
Pes T'Lance
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Posted - 2006.03.07 01:44:00 -
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The simple fact is scramblers, disruptors and WCS all work as intended. No 1 module is overpowered no 1 module is underpowered. All this complaining about how someone used WCS to escape a fight which was just lame and should be nerfed, can go the other way. Why the hell should anyone be able to stop someone from warping away? The plain and simple truth is, if you feel you should have a CCP given right to be able to stop someone from warping, then they should have the same right to be able to ensure they can warp.
Ok so some people may be more concerned about hit and run in PVP (though I know a good amount are from people complaining about their free meal piracy being hurt), thats called guerrilla warfare, and is fully endorsed by CCP. Afterall it's the theoretically the minmattar fighting style. Like real guerrilla warfare, you deal less damage have less defence, but can get in and out easily and quickly. I'm sorry but a fully endorsed style of gameplay being used as intended is completely fair, you have the tools fight back against it, it's just your fault if you don't want to use them or don't know how to.
Scramblers/disruptors with no counter = Overpowered
Scramblers/disruptors with no range limitations = Overpowered
Scramblers/disruptors that have double the strengh = Overpowered
WCS made into high slot = caldari and ships like the dominix getting best of both as opposed to 1 or equall average. Not to mention the likes of indys suddenly become extremely easy targets.
WCS being made mid slot = Caldari get best of both
WCS causing limitations on other artificially imposed limitations on other areas of the ship should apply to Scramblers/disruptors.
WCS = Better chance of escaping but less defence + offence, a big cpu hit (especially when used on the ships with the most lows as they have the least spare cpu) and requires 2x as many to counter scramblers.
Scramblers = 2x the chance of stopping a ship in range but short range, uses cap and less defence on shield ships.
Disruptors = 2.5x range to stop ships but uses more cap and less defence on shield ships.
Bubbles = Guaranteed to stop any ship inside, but has to be dployed which takes time, has to be put inthe right place nad can be destroyed.
Interdictor bubble = Guaranteed to stop any ship inside but needs alot of high level skills and the intedictor is a paper ship.
Seems more in favour of the person wanting to stop someone escaping than the one who wants to run.
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